![]() ![]() 300 flares will usually last throughout an entire campaign.ĪMMO (20mm) – – 40000 – 20mm ammunition which is used in CIWS guns both carrier-mounted and ground unit mounted, as well as aircraft chainguns. Lauched from the bridge, or as a support call. This is mainly used to spot enemy turrets, which don’t have headlights that reveal their positions unlike mobile units. Starting Equipment ListĪMMO (FLARE) – – 300 – Carrier flares are wide-area illumination rounds that can be used to illuminate islands during night time. Loss of the above capabilities makes the campaign progressively harder, and incurs significant delays in terms of how quickly you can capture islands.įollowing is a list of all starting equipment that your carrier receives, roles of said equipment, its capabilities, and a general idea of how long it will last. – Anti-ground warfare (AGW) – fulfilled by a wide variety of methods – Anti-air warfare (AAW) – fulfilled by AA launchers, CIWS, and if desired, AAW equipped aircraft – Anti-CIWS warfare – fulfilled by main gun and ground units – Anti-sea warfare (ASW) – fulfilled by torpedoes, main gun, and various other methods – Aerial observation and target ID – fulfilled by ALBATROSS UAVs In order of importance and value are the following capabilities: Now that we have an idea of which targets we want to hit, we need to know the capabilities and limits of our carrier, our units, and our gear in order to make good use of the limited resources we have and avoid wasting that which is precious. Utility factories are bottom priority, as your initial supply of camera equipment and virus bots should last you the whole game, and special equipment you get from them is not necessary to succeed. ![]() There is no immediate benefit to capturing a warehouse – they are always empty, but you can use them to shorten delivery times for your logistics system. If you manage to secure BEAR-cla*s tank blueprints from your surface cha*sis factory, definitely consider capturing a turret factory for a chance to get heavy guns for them. By default, this manufactures RAZORBILL cha*sis. Default air cha*sis are enough to fulfill their role, but if you lose them, you will want one of these. ![]()
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